Changes In SAIS 1.5 Patch - Fixed starmap movement varying based on processor speed. Changes In SAIS 1.4 Patch - Changed combat retreat to turn off if all enemies flee. - Fixed being able to sell non-salable systems to klakar (in mods). - Fixed a crash bug in failed escape from LVC. - Fixed fleeing behavior if all explored systems are destroyed. Changes In SAIS 1.3 Patch - Added a tutorial mode to help beginning players. - Added a "Launcher" front end for selecting mods. - Star map view will now display modified player ship sprites. - Some changes in fighter AI. - Fixed a bug in sprite loading that wouldn't load some .tga's. - Fixed a potential memory leak in game uninitialization. Changes In SAIS 1.2 Patch - Added a mod browser and two example mods (flakgun and eelfarm). - Added sprite frame loading capability. - Moved most of the text into strings.ini file for modifiability. - Slightly changed damage model for micrometeorite gun. - Changed combat movement to allow drifting with broken thrusters. - Fixed occasional duplicated enemy fleets. - Fixed a crash bug involving fighters with beam weapons. Changes in SAIS 1.1 patch - Added a magnifier lens for greater accessibility. - Added an optional large trading screen. - Sardion optimizer now replaces your combat computer. - Starmap now defaults to player ship after finding a new ally. - Fixed "hunt" and "hire" buttons appearing when they shouldn't. - Fixed a bug when fleeing from combat without a star drive. - Fixed AI behavior if player is cloaked in the first combat.